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Phonics-based, hi-lo, and Lexiled reading materials for struggling readers.

 

 HNB — Graphic Novels —

Monster Science

Readability Level: 3rd/4th Grade Readability
Recommended Ages: 10-14+
Subject/Genre: Graphic Novels
DRP Lexile Rating: Lexile: 690-800 | Guided Reading: P-S



Book Interior
Book Interior

This set offers a creative way to use zombies, werewolves and vampires to teach science. Each book presents an engaging, hilarious, and absolutely fact-filled look at important scientific concepts. Books have comic book style illustrations.

Frankenstein's Monster and Scientific Methods
Chapters include: Methods to the Madness, Pondering Questions, Designing Experiments, Light for Life, and The End or Just the Beginning.
GR: P, Lexile: 740

Mummies and Sound
Chapters include: What is Sound?, Picking apart Sound, Sound on the Move, Making Sound, Hearing Sound, and Sound All Around.
GR: P, Lexile: 720

Aliens and Energy
Chapters include: Energy and Matter, Kinds of Energy, Changing Energy, and Using and Saving Energy.
GR: S, Lexile: 790

Bigfoot and Adaptation
Chapters include: What are Adaptations?, Physical Adaptations, Behavioral Adaptations, and Environments and Adaptations.
GR: S, Lexile: 780

Ghosts and Atoms
Chapters include: The Tiny World of Atoms, The Current Atom Model, Elements and Molecules, and Studying Atoms and Molecules.
GR: S, Lexile: 770

Vampires and Cells
Chapters include: Building Blocks of Life, Cells Working Together, Cells Up Close, and Cells in Action.
GR: S, Lexile: 720

Vampires and Light
Chapters include: Light is Energy, How Light Works, Characteristics of Light, and Light for Life.
GR: S, Lexile: 690

Werewolves and States of Matter
Chapters include: Matter all Around Us, States of Matter, Molecules and Atoms, Mixtures, and Reversible and Irreversible Changes.
GR: S, Lexile: 690

Zombies and Electricity
Chapters include: Electric Zombies, Charge?, Zombies and Current Events, Push, Pull, and Power Plants, and Safe from Zapping, Safe from Zombies.
GR: S, Lexile: 800

Zombies and Forces and Motion
Chapters include: Zombies in Motion, Graveyard Gravity, Changing a Zombies Direction, Running with Zombies, Fleshing out Friction, and Zombie Action and Reaction.
GR: S, Lexile: 740





 


Item

Item No.

Description

Price

QTY

 

DDD-1800

Discounted Pricing on Complete Set Complete Set of 10


$73.00

Components (Sold Separately)

Item No.

Description

Price

QTY

 

DDD-1798

Zombies and Electricity

$8.10

DDD-1799

Zombies and Forces of Motion

$8.10

DDD-1794

Ghosts and Atoms

$8.10

DDD-1797

Werewolves and States of Matter

$8.10

DDD-1795

Vampires and Cells

$8.10

DDD-1793

Bigfoot and Adaptation

$8.10

DDD-1791

Mummies and Sound

$8.10

DDD-1790

Frankenstein's Monster and Scientific Methods

$8.10

DDD-1792

Aliens and Energy

$8.10

DDD-1796

Vampires and Light

$8.10

See Also... (Sold Separately)

 

Item No. / Product Title

 
 

see_also1
DDD-2534

Graphic Science and Engineering in Action

 

see_also1
DDD-2026

Informational Text: Earth and Space Science Set Grades 4-8

 

see_also1
DDD-2027

Informational Text: Life Science Set Grades 4-8

 
 

see_also1
DDD-2028

Informational Text: Physical Science Set Grades 4-8

 

see_also1
DDD-2025

Let's Explore: Physical Science Grades 2-3

 

see_also1
DDD-2539

Max Axiom Science and Engineering Activities

 



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